[problem] when a animation completed ,the last frame of animation will stay on screen ,and someone have a idea to preven this ?
[coding]animation->addSpriteFrameWithTexture(…)runAction( CCSequence::create( animate->reverse(), animate, NULL) )
I use sprite frame animation in a sequence with FadeOut with duration 0.f . When all frames are gone, it sets opacity to 0. Of course, you need to set it back to 255 by yourself before repeat animation.
Artur Bulakaev wrote:
thanks u very much , and i got it by ur idea