It would be really interesting to change the direction of gravity on different times throughout the game…
But It needs some research, I might answer soon, anyone would be welcome to solve.
auto world = _director->getRunningScene()->getPhysicsWorld();
world->setGravity(Vec2(0,-10));
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Thread Solved, I was searching for cc.v2(x,y)
for weeks,
Here’s the code if you’re curious,
cc.director.getPhysicsManager().gravity = cc.v2(x,y);
single line.
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