scene~~>addchild;
…
myBatchNode~~>addChild(sprite1);
…
myBatchNode~~>addChild;
…
gameLayer~~>addChild(myBatchNode);
…
//this shows no change to sprite
sprite2~~>setShaderProgram;
//this changes all sprites under batch node
sprite2~~>getBatchNode()->setShaderProgram(myShaderProgram);
What I want is to be able to keep the sprites under a batch node for “better performance” but to be able to change the shader of individual sprites. Please help. Any input is much appreciated. Thank you.