how to apply physics engine ( chipmonk) into my game ( using cocos2d-x JS)


#1

Hi everyone,

I am developing a game using cocos2d-x javascript.

Is there any good tutorial about how to apply chipmonk into the game? especially for javascript binding part?

I’ve seen this in our website:

http://www.cocos2d-x.org/docs/tutorial/parkour-game-with-javascript/chapter6/en

but, I couldn’t find " cocos2d.js file and modify: chipmunk:false, " because I am not using cocos2d-x html5, instead, I am using cocos2d-x js.

any tutorial for beginners would be great.

thanks


#2

anyone give me some pointers?:smiley:


#3

just need to get an answer: do I need to manual bind or it’s already available to use?