how to apply physics engine ( chipmonk) into my game ( using cocos2d-x JS)


Hi everyone,

I am developing a game using cocos2d-x javascript.

Is there any good tutorial about how to apply chipmonk into the game? especially for javascript binding part?

I’ve seen this in our website:

but, I couldn’t find " cocos2d.js file and modify: chipmunk:false, " because I am not using cocos2d-x html5, instead, I am using cocos2d-x js.

any tutorial for beginners would be great.



anyone give me some pointers?:smiley:


just need to get an answer: do I need to manual bind or it’s already available to use?