How to access collision forces in integrated chipmunk physics?

Hi all,

How one can access the collision forces and contact normal when using integrated Chipmunk of cocos2d-x v. 3.10? I think they are on collision arbiter of chipmunk and available in postsolve state but what would be a proper way to access them?

Best,
atctrl

Check out this post, it might help you, if stuck somewhere then let me know

Thanks

I have the callback working and I found the collision normal vector. But I still do not know how to get the collision reaction force. In the chipmunk arbiter there seems to be a collision impulse, from which the collision force could be extracted by dividing with the time step. The chipmunk arbiter seems to be internal and without direct access from cocos2d-x interface.

Best,
atctrl