Hi, We’re working on a relatively simple yet rich (lots of art) 2D dress-up game in Cocos2dx.
We’re almost complete with building a version we’ve been building to and testing on iOS.
I haven’t yet come across many developers who’ve successfully built a game for both Android and iOS, so I’m very curious about what type of effort is going to be involved in building to Android once the iOS version is done ? Is ths typically in the range of 5, 10, 20, or 50% (? of the time required to build the first version ? Shouldn't this be a relatively trivial task, aside from recreating art for different form factors and perhaps calling native SDKs like IAP, ads, or GameCenter ?
Looking for ballparks.
And, if you're a team / studio with past experience publishing to both platforms, we'd love to hear from you)
Co-Founder and CTO - Games2win