Welcome to cocos2d-x community!
About commercial games,
* Pocket Dinosaurs from KongZhong(NASDAQ:KONG) is convincing. The news is here http://www.cocos2d-x.org/news/19* Flowerz from ColorMe. This company is famous since its iphone game I am Destroyer & Miser TigerThese two games haven’t been submit to the games pages by its developer yet. KongZhong & ColorMe are two ripe, successful company in China. Besides them, NetDragon(HK:00777) is using cocos2d-x to develop 3 multi-platform games. The libcurl integration in v0.8.3 is contributed by them.
It’s no hard to identify a cocos2d-x game on android. Download its .apk file, unzip, if you can see the libcocos2d.so & libGameTitle.so in lib/armeabi/ folder, that’s a cocos2d-x game.
Besides cocos2d-x, I think seldom people would write their game logic in c++ and compile to .so on android, especially bring a dynamic library named libcocos2d.so
There’re commercial cocos2d-x games on both android market, appstore and wophone store. Another truth is that, wophone of ChinaUnicom, our suponsor, has integrated cocos2d-x as the default game engine in its sdk, and 95% of wophone games are based on cocos2d-x engine.
We haven’t find any unacceptable bug in iphone/android port. And before the versions release, our full-time programers run the tests case by case.
And you can see history of this forum, any bug report here has been responsed rapidly in 2 workdays.