a new member here, first I would like to use the opportunity to send my felicitations to the people involved in cocos2d-x project.
This is what I was looking for making portable games for iOS and Android and testing in Windows!
I ran the iOS tests on an iPod Touch and it ran smoothly, I’m impressed.
So I’m wondering how stable is cocos2d-x to start developing commercial games?
We are planning to start developing games for iOS first but would not like to find some stopper bug after
the game gets involved on assets size and code complexity.
Is there something we must be aware? Please share with me your experience.
I see a list of games developed in the [games] pages, I don’t know if all of them have been developed using
cocos2d-x and the issues (if any) they faced.
I feel reluctant to program our games in Objective-C (even when we can mix it with C++), I would really prefer
using cocos2d-x than cocos2d.