So currently I have 6 CCSprites on screen. The FPS says it’s running at 30.0 FPS. Even if I run the game in release, it is still 30.0 FPS.
However, if I move one of the CCSprites off screen, it goes back up to 60.0 FPS.
My question is, how many CCSprites can be on screen at one time before the FPS starts really going down? I’m fine with 30.0 FPS, but I don’t want to add even more (plan to have about 20 CCSprites on screen for this) if the FPS is going to dramatically drop.
And even once I get done with this game, I want to move to animating CCSprites for the next game and there should be a lot more. So another question of mine is how many animating CCSprites can be on screen at one time?