michael crook wrote:
I did try, but I got lost on the second one and was getting errors in cygwin…. Is there a way I can develope where and IDE will underline my errors?
Sorry. My English is poor. As the second one you mean How to run tests of cocos2d-x on iPhone Emulator tutorial or do you mean Android tutorials(the second platform listed in the wiki)?
I’m not sure but I think you’re trying to run the android version of cocos2d-x HelloWorld, right? You cannot compile (as far as I know) for iPhone using an operating system other than Mac.
Which errors specifically are you facing? I don’t develop on Windows / cygwin environment so I don’t know whether I’m able to help you.
I assume that if you can use cygwin you will feel comfortable using Linux. So I’d like to suggest you to install Linux in a virtual machine.
The advantages of using Linux over cygwin (on my opinion) are:
Both are step-by-step tutorials. The first one teaches how to prepare your environment to develop for android using cocos2d-x on Linux.
The second one teaches you how to debug both native and java code using Eclipse IDE on Linux.
As a disclaimer: I wrote both tutorial so it would easier for me to help you in case you face some problem
Note: Prepare the environment to develop for Linux is easier than Prepare the environment to develop for Android on Linux. Personally I didn’t tried to compile for Linux yet because my main interest is on Android so I don’t have much knowledge of this process but for sure it will be easier for me to try to help you than on Windows / cygwin environment.