It seems that the original Windows 8 project, can’t be compiled for ARM and x64.
Only x86 it supported at this stage.
I want to share how I was able to compile it for ARM and x86.
The main reason for it not compiling, it all of the precompiled third party libraries:
zlib, libjpeg, libpng and libxml2.
Their source code is not provided, probably due to licensing restrictions, but their source can be downloaded from the web.
So all you need to do, is add their source to your project, and compile them as part for the project.
The libraries aren’t that hard to compile, expect libxml2, that has many unneeded stuff, like FTP\HTTP communications, that isn’t really needed.
So I have to modify a few defines and remove some unused functions.
Another thing you will need to do, is copy the project settings for each configuration.
It might take some time, don’t forget to copy the pixel\vertex shader file settings for the ARM and x64 configurations.