I rendered cc.Sprite.create('asset.png'), and then setScale(0.5) on the sprite.. But for some reason, it's showing that it's blurry on my iPhone, it shows crisp on Android devices though.. Any ideas?
I also have this:
cc.EGLView.getInstance().setDesignResolutionSize(320, 568, cc.RESOLUTION_POLICY.SHOW_ALL);
I'm on iPhone 5,
$(window).width() and $(window).height() is 320 and 568 respectively when printed on console.. (before starting cocos2d)