SpriteA is at (100,100)
SpriteB is child of SpriteA and is at (50,0)
I want to get the position of SpriteB. If I do GetPosition() on it I just get (50,0) as expected but I want to get (150,100) back somehow. The reason I can’t just do the simple math is that SpriteA will scale and rotate which makes the math more complex.
Is there a way to get actual position of SpriteB in the scene?