I’m new to Cocos (I used to work with lua-based engines before). I’m thinking about diving into Cocos, how faster it is practically?
Can you please help me to compare perfomance?
Here’s my benchmark objects: spine json, traditional spritesheet and my compiled apk:
(lua source code: https://github.com/Apollo144/spine_vs_spritesheet_animations/blob/master/main.lua )
Would you be so kind to compile a similar simple 1280x720 apk in Cocos, and check how many Spine objects can be rendered with 60fps? And how many old-style frame-based animations can be rendered?
Currently I’m limited to ~60-70 animated Spine objects on screen. If I add more, FPS starts dropping to less than 60 (on my Xiaomi 4X hardware).
Frame-based animations perform better (I can have ~350-400 frame-based objects on screen with 60fps)
Can’t wait for your results!