Hi
We are facing issue with Cocos Creator 2.1.
Large portion of our playerbase can’t run the game and having this issue:
Failed to compile fs 0 (In 2):highprecision is not supported in fragment shader.
This can be fixed in:
File: cocos2d/core/renderer/render-engine.js
Code line: this._precision = “precision highp float;\n”;
Changing this from “highp” to “mediump” fixes the problem.
The question is: Can we have a support for this to be changeable in runtime for those players which doesn’t support highp precision?
The problem is clear to us, but can you guys make compatibility better?
I think there should be an option to make precision changeable at runtime, it’s better this way, than the other when people can’t enter the game.