if (body~~>GetPosition.y<=300)
{
b2Vec2 position = body~~>GetPosition();
CCPoint myPosition = this->getPosition();
CCSize screenSize = CCDirector::sharedDirector()>getWinSize;>setPosition(myPosition);
// Move the camera.
if
{
myPosition.y = MIN (screenSize.height * 2.0f - screenSize.height, position.x * PTM_RATIO - screenSize.height / 2.0f);
this
}
}
HelloWorldScene.cpp.zip (12.4 KB)