help with EventListenerTouch

Hi,

I am having issues with touch events on Android and was wondering if anyone had more insight into this (I am still trying to work through it).

In cocos2d-x/cocos2dx/event_dispatcher/CCEventDispatcher.cpp the EventListener instance is being added, which has a bound function for onTouchesBegan from cocos2d-x/cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp::addTouchListener()

I have Amazon GameCircle implemented which adds it’s own HTML toast overlays. When I touch my game layer it crashes on SIGSEGV which I’ve narrowed down to cocos2d-x/cocos2dx/event_dispatcher/CCEventDispatcher.cpp where touchEventListener->onTouchesBegan(mutableTouches, event); is called for the allInOnelisteners loop. It seems that the bound function for “onTouchesBegan” has not been retained.

Does anyone have any clue what I am doing wrong? In my Layer instance, I am simply calling setTouchEnabled(true).

The difference is that I have Amazon GameCircle added, which required my subclassing NativeActivity, which I’ve added below:

package com.mygame;

import java.util.EnumSet;
import android.os.Bundle;
import android.app.NativeActivity;
import android.util.Log;
import com.amazon.ags.api.AmazonGamesFeature;
import com.amazon.ags.api.AmazonGamesStatus;
import com.amazon.ags.api.AmazonGamesCallback;
import com.amazon.ags.api.AmazonGamesClient;

public class NativeActivityProxy extends android.app.NativeActivity {

    protected AmazonGamesClient agsClient;
    protected AmazonGamesCallback agsCallback;
    protected EnumSet myGameFeatures;

    protected void onCreate(Bundle savedInstanceState){
        System.loadLibrary("AmazonGamesJni");

        super.onCreate(savedInstanceState); 

        //reference to the agsClient
        agsCallback = new AmazonGamesCallback() {
            @Override
            public void onServiceNotReady(AmazonGamesStatus status) {
                //unable to use service            
            }
            @Override
            public void onServiceReady(AmazonGamesClient amazonGamesClient) {
                agsClient = amazonGamesClient;
                //ready to use GameCircle
            }
        };
        //list of features your game uses (in this example, achievements and leaderboards)
        myGameFeatures = EnumSet.of(AmazonGamesFeature.Leaderboards, AmazonGamesFeature.Achievements);
    }

    @Override
    public void onResume() {
        super.onResume();
        AmazonGamesClient.initialize(this, agsCallback, myGameFeatures);
    }

    @Override
    public void onPause() {
        super.onPause();
        if (agsClient != null) {
            agsClient.release();
        }
    }

}

Also, my AndroidManifest might be relevant: