Hi all, I’ve just started using Cocos2D-x.
I’m familiar with C++ and have developed some games using
different frameworks/APIs and I’m trying to understand how everything is
called, mainly where the equivalent of an update loop is.
So far, I have a basic main menu with a button and a background image. I’m looking to
expand on this with another class for a different scene. But in previous experiences
my scene class would have an Update() method called every frame. Where would I go about for example,
moving a sprite continuously to the left? As it doesn’t make sense for me to make that call
in the Init() method for my scene class. Below is a code snippet of my MenuScene
class MenuScene : public cocos2d::Scene
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(MenuScene);
};
Sorry if I’ve asked a question that is explained somewhere in a resource I haven’t seen. Any help is appreciated,
Thanks.