François Dupayrat wrote:
First, you should check it how cocos2dx support multi-resolution : http://cocos2d-x.org/projects/cocos2d-x/wiki/Multi_resolution_support
To help you, we would need to know 2 important things :
- what version of cocos2dx are you using ?
- what’s in your AppDelegate::applicationDidFinishLaunching() method ?
I found those code :
pEGLView->setDesignResolutionSize(480, 320, kResolutionShowAll);
can zoom the screen with different device. And i read some documents and know how it works in new version of cocos2dx