Hello. I’ve a big problem. I heard that the limit on the IOS app store for an app is 60 Mb. I’m using COCOS2D-X with Javabindings for my app. I just created the ipa binary and I discovered that my resources are 45Mb at all and binary is the other 105Mb and actually the game is only at 50%. Then I discovered that the COCOCS2D-X libs folder itself is 38Mb. Considering also the included frameworks which I suppose are needed to COCOS2d to run:
- QuartzCore.framework
- OpenGLES.framework
- OpenAl.framework
- AudioToolbox.framwork
- CoreGraphics.framework
- AVFoundation.framework
- UIkit.framwork
- facebookSDK.framework I’m getting about 100Mb only of code ? I think it’s too much. How can I drastically reduce it ?