[ Help ] how does SimpleAudioEngine play two or more identical sound file at the same moment?

In game, sometimes we should play two or more identical sound file at the same moment.
For example, when two monsters die at the same time, there should be two scream voices.
However, I find that the method SimpleAudioEngine::PlayEffect would stop the previous sound, and then play a new sound. So I just hear one scream in fact.
How can I prevent SimpleAudioEngine stops playing the previous one?

the online document tells that SimpleAudioEngine can play many effects synchronously, so may i think that SimpleAudioEngine can support multi-channels?