Help from fellow developers

One of our games has a strange bug with Samsung devices. It crashes, when the Samsung Apps reviewers doing the review for app acceptance, but I can’t reproduce the problem.

So, if anyone is willing to help to test the game, it would be awesome. What I need is the LogCat output from Eclipse, in hope I’ll be able to identify the issue.

You can see when the game crashes in the video:
https://dl.dropboxusercontent.com/u/22655642/cert_20140114125034823.zip

The game (Starfighter Overkill) is available on Google Play so you can download it from here:
https://play.google.com/store/apps/details?id=com.rapidturtlegames.starfighteroverkill

Any help is appreciated!

Hi Attila,

I just downloaded your game from the Google Play, and it crashes as Samsung tester said. In Eclipse logcat, what I can see is:

01-23 09:46:03.731: A/libc(5245): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 5257 (Thread-69115) - sent from sys

It seems is some error with a NULL pointer or something like that, but I could not gather more information.

Let’s see if someone can get more information about the issue

Manel Simon wrote:

Hi Attila,
>
I just downloaded your game from the Google Play, and it crashes as Samsung tester said. In Eclipse logcat, what I can see is:
>
01-23 09:46:03.731: A/libc(5245): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 5257 (Thread-69115) - sent from sys
>
It seems is some error with a NULL pointer or something like that, but I could not gather more information.
>
Let’s see if someone can get more information about the issue

Thanks for helping! Could you please copy the whole LogCat output? Or send by email to me (you can see the email on my profile page).

Did you use the special weapons like the Samsung tester did in the video or it crashed by doing something different?

Anyone willing to help?