Just now, I downloaded the Cocos2d-x v3.0alpha0-pre, there is a little difference between this version and former version about install templates.
I got python on my mac, so I followed the steps:
$ cd cocos2d-x
$ py ./create-multi-platform-projects.py -p testProject -k com.sketchingame.testProject -l cpp
It seems go smoothly, but when I opened the [testProject].xcodeproj
, oh no,
Project /Volumes/MAC.DATA/Cocos2d/cocos2d-x-3.0alpha0-pre/projects/[testProject]/proj.ios/[testProject].xcodeproj cannot be opened because the project file cannot be parsed.
So, I googled the problem, [[http://stackoverflow.com/questions/361799/xcode-unable-to-open-project-cannot-be-opened-because-the-project-file-canno]], there is an answer 43 up, I read it carefully, and tried to do that. But the project.pbxproj
file isnβt like that the answer mentioned.
So, anybody ideas?
testProject.png (33.9 KB)