help, cocos2d-1.0.1-x-0.13.0-beta apple rejected

I upgraded my app to use cocos2d-1.0.1-x-0.13.0-beta. It worked fine on my devices however Apple has rejected my app due to the rendering being messed up. Are you aware of this or know how to fix it? This is the image they gave me when rejecting it. Based on the image resolution and aspect ratio I think this was on an iPad. I can run the game on my iPad1 but I dont have an iPad2 yet. Runs fine in the simulator though.

Maybe similar to this problem:

http://www.cocos2d-x.org/boards/7/topics/7493?r=7522#message-7522

Solution was to change the projection:

CCDirector::sharedDirector()->setProjection(kCCDirectorProjection2D);

The default is 3D.

Regards,

Francis

i think it’s a known issue. setProjection(kCCDirectorProjection2D) will only temporarily avoid the problem if you don’t use any features that rely on 3D projection.
hope this issue could be solved, though.