I managed to import the projects and work around the errors on the bar-descriptor.xml by pointing to the right paths for the so.1 files, helloworld and testcocos2dx don’t show any warnings at all but when I try to run the apps on my playbook they fail just after installation saying:
unknown symbol: navigator_event_get_window_state unknown symbol: virtualkeyboard_show unknown symbol: virtualkeyboard_get_height unknown symbol: virtualkeyboard_hide unknown symbol: navigator_request_events unknown symbol: navigator_get_domain unknown symbol: navigator_rotation_lock ldd:FATAL: Could not resolve all symbols
I’m using cocos2d-1.0.1-x-0.12.0 downloaded from the official website.
Mac OSX Lion
the cocosdeshion throws this warning, I don’t know if it’s related:
Description Resource Path Location Type Invalid project path: Include path not found (/Users/xyrer/bbndk_workspace/cocos2d-1.0.1-x-0.12.0/CocosDenshion/proj.qnx/Device-Debug/E::/blackberry/bbndk-1.0/target/qnx6/usr/include/freetype2). CocosDenshion pathentry Path Entry Problem
and if it is, why is it asking for the ndk 1.0? and how can I change it so it points to the right file?