Hi , I just did all the steps explained in the [[http://www.cocos2d-x.org/wiki/How_to_set_up_the_android_cocos2d-x_development_environment_on_Windows_7]]
but in the end i got a error that the java version 1.5 is not valid it need 1.6 or something like that , i changed the JAVA compiler from 1.6 to 1.5 and then the project recompiled and error removed voila !
But later on when i tried to run the project in my android device the program hellocpp again compiled and showed errors in compilation like this —>
[2013-12-24 18:03:54 - HelloCpp] (skipping file '.gitignore' due to ANDROID_AAPT_IGNORE pattern '.*') [2013-12-24 18:03:54 - HelloCpp] Unable to add 'C:\Gamedevelopment\cocos2d-x-2.2.1\samples\Cpp\HelloCpp\proj.android\assets\fonts\Marker Felt.ttf': Zip add failed [2013-12-24 18:03:54 - HelloCpp] ERROR: unable to process assets while packaging 'C:\Gamedevelopment\cocos2d-x-2.2.1\samples\Cpp\HelloCpp\proj.android\bin\resources.ap_' [2013-12-24 18:03:54 - HelloCpp] ERROR: packaging of 'C:\Gamedevelopment\cocos2d-x-2.2.1\samples\Cpp\HelloCpp\proj.android\bin\resources.ap_' failed
Please help me in this i am stuck for about three days in this with the helloCpp project and setting up of Cocos2d-x on my machine , if it took 3 –4 days to setting it up i dont know how much time it will take to make a game out of it.