cocos2d-x 2.0.4
Using the code unaltered directly from the download zip file on a late 2011 15" MacBook Pro running Mountain Lion
- Open HelloCpp proj.mac and Run “HelloCpp > My Mac 32-bit”
- Click the “red x” on the osx window frame
- XCode will hit a breakpoint
Results in the following output (XCode stops on a EXC_BAD_ACCESS
)
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616
(lldb)