HelloCpp crashes on proj.mac exit

cocos2d-x 2.0.4

Using the code unaltered directly from the download zip file on a late 2011 15" MacBook Pro running Mountain Lion

  1. Open HelloCpp proj.mac and Run “HelloCpp > My Mac 32-bit”
  2. Click the “red x” on the osx window frame
  3. XCode will hit a breakpoint

Results in the following output (XCode stops on a EXC_BAD_ACCESS)

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

Cocos2d: OpenGL error 0x0506 in /Users/userX/mobileWorkspace/cocos2d-2.0-x-2.0.4/cocos2dx/proj.mac/../sprite_nodes/CCSprite.cpp draw 616

(lldb)