Hi all,
I am learning how to use cocosbuilder in cocos2d-x, and it seems there is many difference from cocos2d.
Has anybody ported CocosDragon to cocos2d-x? Could you share your codes?
Thanks in advanced!
Hi all,
I am learning how to use cocosbuilder in cocos2d-x, and it seems there is many difference from cocos2d.
Has anybody ported CocosDragon to cocos2d-x? Could you share your codes?
Thanks in advanced!
Ken wu wrote:
Hi all,
I am learning how to use cocosbuilder in cocos2d-x, and it seems there is many difference from cocos2d.
>
Has anybody ported CocosDragon to cocos2d-x? Could you share your codes?
>
Thanks in advanced!
isnt it cocosDragon already ported to cocos2d-x ? its already on samples folder
Wibowo Raditya wrote:
isnt it cocosDragon already ported to cocos2d-x ? its already on samples folder
Hi Wibowo,
Thanks for your reply.
Do you mean the CocosDragonJS in sample in cocos2d-2.4rc0-x-2.1.2?
I found it, and open the “CocosDragonJS.xodeproj”, but the error “Published files IOS: No such file or directory” occured when i tried to build it.
And after i deleted this file “Published files IOS” from the Recourse directory, the simulator can run, the all the screen was black.
I am new to cocos2d and I prefer to do use c++ to develop my app because i think it works more efficient. And I think it would be better if there is a visual UI editor.
So, do you know any CososDragon in cpp?
Any help will be appreciated!
You should open the ccbproj of CocosDragonJS by Cocosbuilder, and publish the resources.