7 years ago today, December 1, 2010, @walzer started Cocos2d-x.
To our Cocos users, partners, and contributors:
Today is a very special day. Seven years ago, we released the first version of Cocos2d-x on December 1, 2010. Today we are fortunate to have received a pre-A round of funding that brings the valuation of our engine to 10’s of millions of dollars. Xiamen Yaji Software, the company behind cocos, is spin-off from Chukong Technologies for further growth. This is all inextricably linked with your long-standing support and trust of our company and it’s products.
First, I want to sincerely thank all of our engine users, new and old, including our friends who used it, loved it or hated it, criticize it or contribute to it. We have reached 1.07 million registered developers by the end of this November. It is you, the developer, who has helped bring tens of thousands of exciting games to the world and created more than a billion dollars of industry value. Today the Cocos engine has 45% market share in China as #1, and 18% market share globally as #2 at mobile engine area.
Second, I want to thank all of our partners. Tencent QQ space, QQ browser, QQ games lobby, Facebook, Qualcomm, Google, Microsoft, ARM, Intel, Huawei, Samsung, Migu and China Mobile. Thanks to these giants, Cocos can stand in an international arena, these successful experiences have given Cocos the chance to dance with world-class companies.
Third, thank you to the investors who fully supported the growth of Cocos engine’s technology. A thank you to Haozhi Chen, Qualcomm, Gungho and the board of Chukong Technology for being firmly committed to the Cocos engine . I haven’t always been a CEO. It is with their help that I was cultivated from a programmer to this challenging leadership role. Thank you to the SAIF Fund for its trust, this round of financing is an important milestone in Cocos engine’s re-recognition in the capital markets. The engine team will use this investment correctly, to attract more top employees, raise the engine technology to the next level, offer more stable versions, faster iterations, better user experiences and higher quality services to our users. We believe that, only when once our users get a satisfied service, then can our investors receive a satisfactory profit.
Fourth, I would like to thank those people who has helped with the Cocos projects. Starting with everyone who has fought for our existence, colleagues who contributed code and documentation to Cocos, the authors and publishers who published tutorials and books, and friends who used to be active in forums to answer questions. The saying: “it takes a village” applies to our growth.
Compared with the predecessors of the game engine industry, Cocos is still quite young. The game engine industry’s pioneering companies have been crucial to our growth and success:
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Unity at age 12, thank you for defining the industry standard for all-in-one editors and benchmarking for game engine companies in business exploration.
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Unreal at age 19, thank you for your open source projects. They let us learn a variety of advanced design ideas of the most powerful 3D engine in the universe.
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Egret engine in China, thank you for developing and educating the HTML5 game engine market, the Egret editor competition also spurred us to update Cocos Creator and make Cocos enter a new round of rapid development.
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Laya engine, in China, thank you for sharing with us a lot of engine performance improvements.
In 2018, Cocos will release Cocos Creator 2.0 and Cocos2d-x 4.0 major releases. Creator 2.0 will apply some of the latest advances in 3D technology. In particular, the refactored new renderer will greatly enhance both performance and advanced features of our Engine 2D, exceeding Pixi’s in-house developed test data. It will also achieve the world’s highest performance for the HTML5 game engine. Native renderers for C ++ are also updated, and the renderers for Cocos2d-x v4.0 will stay in sync. The first version of Creator 3D will be proved viable first by an internal game and is likely to begin beta testing during Q2 ~ Q3. The Cocos2d-x framework will remain a permanent open source project, Cocos Creator will also remain free.
The Cocos engine aims to “make games easier to develop”. We hope that our technology and related services greatly reduce the entry threshold into the game industry, so that more aspiring young people in the industry can write their dream games. We have worked hard on this road for seven years and achieved some minor accomplishments. We will certainly continue our efforts in this still early stage and try our best to make a world-class game engine company that contributes to the society.
Wang Zhe
Cocos engine founder
December 1, 2017