Hello Developers,
I am quite sure that all of you must have came across situations where you need to implement fonts for multiple languages in your games.
My Problem :
I have a game to be released in couple of weeks, and I have the game localized in 9 languages.
To my bad, I had to use SystemFont like Courier-Bold to compensate the font requirement.
The actual reference given by the designer has great looking fonts, but that font doesn’t support multiple languages and other fonts won’t support the design requirements.
How do you manage to handle this ?
How do you manage to sustain both design perspective and multiple-language support ?
Example :
The game is a pixel based game and the font reference is also following the same design guidelines, which looks good but doesn’t support multiple languages.
Any ideas how to maintain both ?