I’m working on a game that requires quick succession of touch events (lots of taps very quickly). What I have found is that a lots of these events are lost and not processed. If I do a quick double tap on the screen only the first tap is handled. I receive only one
ccTouchBegan and one
ccTouchEnded. I’ve tried raising the priority when registering the touch delegate like this
CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 255, true); but with no visible effect.
Has anyone any suggestions about what could be done to get all touch events handled?