Handling fast touch events

Hi,

I’m working on a game that requires quick succession of touch events (lots of taps very quickly). What I have found is that a lots of these events are lost and not processed. If I do a quick double tap on the screen only the first tap is handled. I receive only one ccTouchBegan and one ccTouchEnded. I’ve tried raising the priority when registering the touch delegate like this CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 255, true); but with no visible effect.
Has anyone any suggestions about what could be done to get all touch events handled?

Thanks,
Catalin

Your patch code refered to http://www.cocos2d-x.org/boards/6/topics/6413 has been merged to lastest cocos2d-x master branch(https://github.com/cocos2d/cocos2d-x). Thanks!:slight_smile:

Glad I could help. Btw, I’ve also found another issue that I’ve fixed see here http://www.cocos2d-x.org/boards/6/topics/6491. Could you patch that also? I’ll try and learn about using Git myself and push fixes in the future.
Thanks,
Catalin

Thanks James and Catalin.
Git is powerful but a bit complex. Linux, Android and many other open source projects are using it. It worth to learn.