Hi,
I am creating a cross platform game using cocos2d-x for iphone and android,
and i know few things has to be done native (different code for ios and android to achieve something)
What are the places which require such a thing? What operations cannot be done generic and have to be done separately?
Just looking for some guidelines/tips/common practices, which other developers might have experienced…
Thank You
You only need to code in Obj-C/Java if you are planning on using 3rd party libraries, i.e. AdMob, Game Center, etc.
If you aren’t planning on using them, you can safely create a COCOS2D-X game with basic knowledge of Obj-C and Java.
Hi Lance, Thank you
Say i have this function,
void application:(CCApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification
I have to implement this in objective C, as i dont see any equivalent generic cocos2dx way of doing it… (correct me if im wrong)
So i was looking for things which are better implemented separately rather spending more time on making it generic
Thanks again for your time
I’m not sure but you might want to look at CCNotificationCenter.