Guess I found a bug on particle system

I used ParticleDesigner exported a plist file with my particle texture embedded in it.
But it doesn’t work on cocos2d-x , i got a assert error.
It work well on cocos2d-iphone though.

Ps:If i provided the texture file outside the plist, it works fine.


ps.plist.zip (6.2 KB)

Yes, we also meeted the problem when porting cocos2d-iphone. We don’t know the problem, it seems we can not unzip the codes of the texture embedded the plist. #725 is created for it.