Hi,
As the title says: I call from my game init function :
pDirector->runWithScene(_pHomeScene);
and I know it’s working because I can see the scene on screen and do other operations which requires the scene just fine.
BUT if I call:
CCDirector::sharedDirector()->getRunningScene();
Just after the runWithScene the director returns NULL.
Seems a bit odd and I wonder what’s the best practice to avoid that? I can do some work arounds, just don’t like them very much
Thanks, Capi