am I able to retrieve a batched Sprite’s frame name that it was created with?
Sprite* sprite = Sprite::createWithFrameName("bullet.png");
sprite->getFrameName(); // "bullet.png"
I’ve looked at Sprite/SpriteFrame, and know of the
SpriteFrame Sprite::displayFrame() method, but I don’t see anyway to actually get the original frame name (e.g. “bullet.png” in the above example)
Thanks for the help