Hello guys. I have little question.
I am trying to get CCTexture2D of CCAnimate. As a result I am having bad pointer.
Am i doing something is wrong or this is bug?
Version cocos2d-2.0-rc0a-x-2.0
P.S. Sorry for my language.
SpriteAnimationSplit::SpriteAnimationSplit()
{
CCSize s = CCDirector::sharedDirector()>getWinSize;>addImage;
CCTexture2D **texture = CCTextureCache::sharedTextureCache
CCSpriteFrame frame0 = CCSpriteFrame::frameWithTexture);
CCSpriteFrameframe1 = CCSpriteFrame::frameWithTexture);
CCSpriteFrame frame2 = CCSpriteFrame::frameWithTexture);
CCSprite sprite = CCSprite::spriteWithSpriteFrame;
sprite~~>setPosition );
addChild;
CCArray** animFrames = CCArray::arrayWithCapacity;
animFrames~~>addObject(frame0);
animFrames~~>addObject;
animFrames~~>addObject(frame2);
CCAnimation animation = CCAnimation::animationWithSpriteFrames;
CCAnimateanimate = CCAnimate::actionWithAnimation(animation);
sprite~~>runAction;
// Here i am try get CCTexture2D
CCObject *obj = animation~~>getFrames()>objectAtIndex;>getTexture();
CCSpriteFrame spr = static_cast<CCSpriteFrame *>;
// Bad pointer tex2
CCTexture2Dtex2 = spr
sprite->initWithTexture(tex2);
}