gdb debug with eclipse, meet "localhost:5039: Operation timedout."

hi, all:
I tried to debug with eclipse during my game was running (breakpoints, stack list etc), I followed the steps as this link:
http://www.eclipse.org/sequoyah/documentation/native_debug.php
But I always get error, it seems it try to connect 5039 at localhost, as I understanding, gdb should connect devices 5039.

WARNING: no debugging symbols found in /Users/zhenxiaohui/Workspace_Game/Xiyou/FightWest_Public/proj.android/obj/local/armeabi/app_process.
Either the binary was compiled without debugging information
or the debugging information was removed (e.g., with strip or strip -g).
Debugger capabilities will be very limited.
For further information: http://wiki/Main/GdbFaq#No_debugging_symbols_found
>
101-gdb-set confirm off
101^done
(gdb)
102-gdb-set width 0
102^done
(gdb)
103-gdb-set height 0
103^done
(gdb)
104-interpreter-exec console echo
104^done
(gdb)
105-gdb-show prompt
105^done,value=“(gdb)”
(gdb)
106-gdb-set auto-solib-add on
106^done
(gdb)
107-gdb-set stop-on-solib-events 0
107^done
(gdb)
108-gdb-set stop-on-solib-events 1
108^done
(gdb)
109-target-select remote localhost:5039
109^error,msg=“localhost:5039: Operation timedout.”
(gdb)
110-gdb-exit
110^exit

BTW, I could run ndkgdb.sh at this path $PROJECT/proj.android and gdb debug is working.
Can anybody give me some advices?
Much thanks.

Up, up, this is another try, failed too. anybody who have debug as eclipse can show the configure pic of your project?
much thanks.

it seems I followed the very old guide, it’s not very useful and http://www.cocos2d-x.org/wiki/How_to_debug_cocos2d-x_games can work.