We've recently updated PhysicsEditor. Including an updated version of the shape cache that works with cocos2d-x out of the box. We've renamed the class to PhysicsShapeCache - and it should really be easy to use.
I've created a github repository containing the official exporters:
The use of the PhysicsShapeCache is simple:
1) Load the shapes
// Load shapes
shapeCache = PhysicsShapeCache::getInstance();
2) Create a sprite and attach it's body
auto sprite = Sprite::create("banana.png");
An example project can be found here:
Full tutorial is coming soon.