I run my game on iOS,the FPS is normal.When I run it on wp8,the FPS only the half of iOS.
I don’t know why the performance is.My iOS device is touch4.wp8 is lumia 520 and 920.
Because wp8 can’t use opengl, and cocos2d-x not use directx directy
And how can solve the problem.And you mean I could not developer game with cocos2d-x on wp
Meybe bad machine performance.
But I run it on touch4,the fps is normal
you can use cocos2d-x for wp8 and winrt, but you have to accept bad performance
I mean you still use cocos2d-x for android, ios and wp8. Not cocos2d-x branch xna, cocos2d-x xna use c# and you can try cocos2d-x xna,I think it will have a high performance for wp8 and winrt
My version is cocos2d-x 3.1
OK.Thank you
I think it’s caused by using AngelProject to connect OpenGL ES 2.0 function calls to DirectX 11 on wp8. New renderer in v3 is the first step we can resolve this, but lots of work is required to totally refactor this to dx11.
I would really appreciate If someone can contribute a dx11 renderer to cocos2d-x.