Has anyone on this thread added controller support using GLFW, SDL, Gainput, etc for an x64 build? We are working on an UWP game, targeted for both Win 10 and Xbox One and have not been able to get a Visual Studio 2015 build running yet which targets x64 using GLFW or Gainput. Will likely try SDL next. Microsoft no longer supports Win32 builds on Xbox per the following link:
I created another forum thread to track x64 builds with GLFW (specifically), since that is already bundled with cocos2d-x but is not available in x64 builds.