gameDevGuide.sh not accepting any project paths

Finally I was successfully able to publish plugin for facebook using the publish.sh tool.
After that I tried “gameDevGuide.sh” for final configuration update, but the popup window is not accepting the android project path. I am using cygwin.

concole view of my project path.:
Admin@Sam /cygdrive/f/Projects/App/COCOS-JS/Facebook
$ ls
config.json  frameworks  index.html  main.js  project.json  publish  res  runtime  src  tools

Which is the right android project path in my case. Please help

I am able to sort it out now. But now a new error popingout while running gameDevGuid.sh

/cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools /cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools
/cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin /cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools /cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools
/cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools /cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools
PLUGIN_ROOT = /cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin
TARGET_ROOT = /cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/publish
Game project path : F:\Projects\App\COCOS-JS\Facebook\frameworks\js-bindings\cocos2d-x\plugin\protocols\proj.android
selected plugins  : plugins/facebook
/cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools /cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools
PLUGIN_ROOT = /cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin
TARGET_ROOT = /cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/publish
Plugin protocols have added in Android.mk
Traceback (most recent call last):
  File “f:/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools/toolsForGame/modifyManifest.py”, line 61, in
    haveChanged = doModify(sourceXml, targetRoot)
  File “f:/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools/toolsForGame/modifyManifest.py”, line 31, in doModify
    root.find(‘application’).append(node)
AttributeError: ‘NoneType’ object has no attribute 'append’
/cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools
facebook
/cygdrive/f/Projects/App/COCOS-JS/Facebook/frameworks/js-bindings/cocos2d-x/plugin/tools

Sorry, I cannot find much help in Google…

@pandamicro, I badly need your help
I am trying to use facebook plugin with my Cocos2d-JS project
What I did so far:

I created the project using Cocos Code IDE
Followed the below document to configure Facebook SDK
http://www.cocos2d-x.org/docs/manual/framework/html5/facebook-sdk/facebook-sdk-on-android/en
Referred the document below to configure pluginx
http://www.cocos2d-x.org/docs/manual/framework/html5/jsb/plugin-x/how-to-use-plugin-x-on-android/en
As per this document:
I am successfully able to configure and publish plugins using tools available under plugin directory
Then, tried gameDevGuid.sh script as suggested by the document but, it is failing without any error code after “Plugin protocols have added in Android.mk”
Please help me here

Could anyone has any idea please?

Im not sure if you resolved this but if not try this:

  1. if you are on linux and dont have python or python-tk (a.k.a tkinter) install those first
  2. the path you enter in the first page of gameDevGuide.* should be the path of the proj.android and NOT your root game project folder
  3. if you get to the second page and all the plugins seem to be selected, imagine that none is selected. Carefully click the plugins you want (only once) and click next

hope this helps