[Game] Run Cow Run

After 7 months of hard work, my game “Run Cow Run” is finally out!
Android version is ready, iOS will be released very soon.

Google Play Link:

Checkout our YouTube trailer:

2 Likes

And now in the AppStore too:

Nice game and very attractive GFX :slight_smile:

Funny and with very nice graphic effects :slight_smile:
( I smashed the cow on the wall several times before managing to get the first big jump :slight_smile: )

Thanks,
You can also save animals by breaking their cages :slight_smile:

Very nice, congrats!

good game very cute

oh i have question
i publish test android app with this tutorial
http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Chapter_1*-*How_to_Create_a_New_cocos2d-x_project_on_multi-platforms
no error it just show a image but it’s performance are 15 of my device cpu
(i changed Thread.sleep((animationInterval - interval) * 1 / NANOSECONDSPERMINISECOND) in Cocos2dxRenderer)
while your game only take 10 of my device cpu it really impress me
how can you do that ?

i use cocos2d-2.0-x-2.0.4
plez help me

Hi,
I didn’t do anything special…
What is FPS you are getting?

fps ~59->60 no matter with this
but i consider cpu because it really hot when run my test app,
so i record my test app and it show that use cocos2dx it take alot of cpu than other program
and it will take many battery

what is your version of cocos2dx and android ndk to package your game?
i use (https://play.google.com/store/apps/details?id=com.bigbro.ProcessProfiler&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5iaWdicm8uUHJvY2Vzc1Byb2ZpbGVyIl0.)
to record cpu

Hi, I like your game, it’s really nice!
I have a question: Did you use .svg images?

Nope, all images are png files.

daym!! that graphics. .did you make em too? good job!

Thanks :smile:
I only did the programming :smile:

Hi! Very nice game! What design resolution in u game?

800x480 but now for our newer games we use 1080P resolution.

And what design resolution and resolution policy now u use?