Update: Tappy Tiki for Android released on Google Play Store! Get it here!
I’ve added achievements in this release. Now I have to update the iOS version with some bugfixes and add the same achievements (but on Game Center).
Hi all! Tappy Tiki is my second self-published game made with Cocos2d-x!
Faster Than You was the first game I made with Cocos2d-x. It is a logic/questions game. If you’re interested, here’s its own post in this forum.
This time I wanted to do a more action/arcade game, but targeting casual players and aiming for very short games so that you can play Tappy Tiki everywhere, anytime. It is kind of an endless runner (or it would be better to be called an endless climber). You can also see Tappy Tiki in the games showcase section: http://www.cocos2d-x.org/games/3761
I started with Cocos2d-x 3.6 and updated to 3.9. Using Cocos Studio 2 and last SDKBOX version.
I must admit that I’m hugely impressed about how much SDKBOX has improved! I used it a year ago for Faster Than You, and although it was better than integrating SDKs by yourself, you had to do a lot of manual work.
For Tappy Tiki I just needed to run a command line for each plugin/SDK and add one or two lines of code in the game’s codebase. I use some Ad units with SDKBOX Ads to monetize the game (interstitial and videos on game over each X games).
Also, LiveOps is great! I can modify configurations (enable/disable plugins/SDKs, change/add/delete values…) without needing to create a new version of the game and upload the update.
I’m also planning new content, features and some bug fixing for upcoming updates.
Download it for free for iOS on the App Store and for Android on the Google Play Store and tell me what do you think!
Did you find it fun? Would you change anything (of the game, or the App Store description, screenshots…)? Is the monetization strategy good? Any other feedback or advice?
Thank you for reading! Enjoy the game
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