When I create a sprite with a filename that doesn’t exist auto mySprite = Sprite::create("missing_image.png")
the app on windows phone seems to crash without exception. On Android, iOS, and Mac this call fails gracefully setting mySprite to nullptr.
I know I should make sure that all sprite filenames or paths should be created, but I’ve found it useful to allow a missing asset during development / deployment and I’m curious if anyone has seen this issue and if there is any workaround for windows phone.