Hi, my game is crashing in LG G2 mini phone using a TTF Font.
BTW the game is working well in other devices.
Here is the crash dump:
********** Crash dump: **********
Build fingerprint: ‘lge/g2mv_sca_com/g2mv:4.4.2/KOT49I/D62510a.1398742067:user/release-keys’
pid: 5876, tid: 5911, name: Thread-70290 >>> com.myapp <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000018
Stack frame #00 pc 0021e70e /data/app-lib/com.myapp-2/libcocos2dcpp.so (cocos2d::Texture2D::updateWithData(void const*, int, int, int, int)+77): Routine cocos2d::Texture2D::updateWithData(void const*, int, int, int, int) at …/proj.android/jni/…/…/cocos2d/cocos/./renderer/CCTexture2D.cpp:698
Stack frame #01 pc 00240995 /data/app-lib/com.myapp-2/libcocos2dcpp.so (cocos2d::FontAtlas::prepareLetterDefinitions(std::__1::basic_string<char16_t, std::__1::char_traits<char16_t>, std::__1::allocator<char16_t> > const&)+1336): Routine cocos2d::FontAtlas::prepareLetterDefinitions(std::__1::basic_string<char16_t, std::__1::char_traits<char16_t>, std::__1::allocator<char16_t> > const&) at …/proj.android/jni/…/…/cocos2d/cocos/./2d/CCFontAtlas.cpp:330
Stack frame #02 pc 001c8991 /data/app-lib/com.myapp-2/libcocos2dcpp.so (cocos2d::alignText()+112): Routine cocos2d::alignText() at …/proj.android/jni/…/…/cocos2d/cocos/./2d/CCLabel.cpp:580
Stack frame #03 pc 001c9887 /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::updateContent()+166): Routine cocos2d::updateContent() at …/proj.android/jni/…/…/cocos2d/cocos/./2d/CCLabel.cpp:958
Stack frame #04 pc 001c9c55 /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+100): Routine cocos2d::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) at …/…/…/cocos2d/cocos/./2d/CCLabel.cpp:1064
Stack frame #05 pc 001d3c41 /data/app-libcom.myapp/libcocos2dcpp.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+264): Routine cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) at /…/proj.android/jni/…/…/cocos2d/cocos/./2d/CCNode.cpp:1285
Stack frame #06 pc 001d3c41 /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+264): Routine cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) at …/proj.android/jni/…/…/cocos2d/cocos/./2d/CCNode.cpp:1285
Stack frame #07 pc 001d3c41 /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+264): Routine cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) at …/proj.android/jni/…/…/cocos2d/cocos/./2d/CCNode.cpp:1285
Stack frame #08 pc 001be99d /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::extension::ScrollView::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+280): Routine cocos2d::extension::ScrollView::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) at …/proj.android/jni/…/…/cocos2d/extensions/GUI/CCScrollView/CCScrollView.cpp:626
Stack frame #09 pc 001d3c41 /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+264): Routine cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) at …/proj.android/jni/…/…/cocos2d/cocos/./2d/CCNode.cpp:1285
Stack frame #10 pc 001d3c41 /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+264): Routine cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) at …/proj.android/jni/…/…/cocos2d/cocos/./2d/CCNode.cpp:1285
Stack frame #11 pc 001d3c41 /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+264): Routine cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) at …/proj.android/jni/…/…/cocos2d/cocos/./2d/CCNode.cpp:1285
Stack frame #12 pc 002002d3 /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::Director::drawScene()+502): Routine cocos2d::Director::drawScene() at …/proj.android/jni/…/…/cocos2d/cocos/./base/CCDirector.cpp:319
Stack frame #13 pc 002017f5 /data/app-lib/com.myapp/libcocos2dcpp.so (cocos2d::DisplayLinkDirector::mainLoop()+32): Routine cocos2d::DisplayLinkDirector::mainLoop() at …/proj.android/jni/…/…/cocos2d/cocos/./base/CCDirector.cpp:1327
Stack frame #14 pc 00199dab /data/app-lib/com.myapp/libcocos2dcpp.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+10): Routine Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender at …/proj.android/jni/…/…/cocos2d/cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp:16
Stack frame #15 pc 0001d58c /system/lib/libdvm.so (dvmPlatformInvoke+112)
Stack frame #16 pc 0004dce3 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
Stack frame #17 pc 000269a0 /system/lib/libdvm.so
Stack frame #18 pc 0002da94 /system/lib/libdvm.so (dvmMterpStd(Thread*)+76)
Stack frame #19 pc 0002b12c /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184)
Stack frame #20 pc 00060239 /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+336)
Stack frame #21 pc 0006025d /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, …)+20)
Stack frame #22 pc 00054f3b /system/lib/libdvm.so
Stack frame #23 pc 0000d358 /system/lib/libc.so (__thread_entry+72)
Stack frame #24 pc 0000d4f0 /system/lib/libc.so (pthread_create+240)
Crash dump is completed