[Game] Boomlings

[Game] Boomlings
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The Android version of Boomlings is now LIVE on Google Play!

Thank you all for the help, Cocos2d-x rocks =)

If anyone has any questions or feedback I would love to hear it!



Very nice men! how did you made the effects of skull?
im finishing my game , its call MadSquirrel if you want to see something just see

congrats for the game! are you planning made it for ios?


Thank you! I can share the code for the skull effect, just have to dig it up =)

The game was actually out first for iOS, then recoded from Cocos2d-iPhone to Cocos2d-x c++ =) But I also added a lot of new features to the Android version. (That I probably should program for iOS now :))


Here is the code for the light flash:

CCLightFlash.h https://dl.dropbox.com/u/7279678/CCLightFlash.h
CCLightFlash.cpp https://dl.dropbox.com/u/7279678/CCLightFlash.cpp


CCLightFlash flash = CCLightFlash::create;
flash~~>setFlashP; // This is where the full screen flash will display
Also the file MathHelper.h is included, but you only need this function:
float randRange
return CCRANDOM_0_1
(max-min) + min;

And this is the code for stringEqualToString if you need one.

static bool caseInsensitiveStringCompare(const std::string& str1, const std::string& str2) {
if (str1.size() != str2.size()) {
return false;
for (std::string::const_iterator c1 = str1.begin(), c2 = str2.begin(); c1 != str1.end(); **c1,**c2) {
if (tolower(*c1) != tolower(*c2)) {
return false;
return true;

static bool stringEqualToString(std::string string1, std::string string2)
return caseInsensitiveStringCompare(string1, string2);

Let me know if you have any problems :slight_smile: (The code is for Cocos2d-x 2.0)


Update with a few reviews and a mention in The Guardian top 30 mobile games of the week!




Interview on Playandroid.com :slight_smile:



Thanks to AppGratis all Android users are getting 3000 FREE gold today! Just download or update Boomlings to receive your bonus!