FPS issue based on the size of the canvas

Thanks a bunch!

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It will release in 1.8.2 soon, thanks.

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Hi. Thanks of course for the fix, but I also noticed that with this flag set to false on my iPhone 7 rendering time from 4ms increases to 10ms. So the fix in 1.8.2 will check all conditions if antialiasing gonna be true or false based on the environment where the game is running?

It will not check environment. What browser are you using? How is it possible rendering time will increase :joy:

iPhone 7 safari… without antialias:false its rendering time is ~4ms , with antialias:false its ~10ms , I still have ~58-60 fps because the device is strong and the total frame duration is ~16ms, but however I would like to understand why it behaves like that :slight_smile:

on my macBook Pro - safari,chrome browsers the rendering time is the same , just the FPS issue is fixed now, before with total 3ms of frame time there was a FPS issue now its fixed

We will test it, thanks!