It happens when I add to many scenes. So it’s probably some dealloc issue.
the assert code:
if (h.getDelegate() == handler.getDelegate()) {
cc.Assert(0, “TouchDispatcher.forceAddHandler()”);
…
anyone run into this one?
It happens when I add to many scenes. So it’s probably some dealloc issue.
the assert code:
if (h.getDelegate() == handler.getDelegate()) {
cc.Assert(0, “TouchDispatcher.forceAddHandler()”);
…
anyone run into this one?