FNTConfigRemoveCache can increase memory usage

Sorry my English.

I think I found a error in FNTConfigRemoveCache method in the file “label_nodes\CCLabelBMFont.cpp”

In some cases using of this method can increase memory usage.

For example:
repeating sequence of ‘applicationDidReceiveMemoryWarning’ and creation of CCLabelBMFont node will get next result -
each instance of CCLabelBMFont node got its own copy of FNT configuration instead of reusing of cached.

I think FNTConfigRemoveCache have to be rewritten as follows:

@
void FNTConfigRemoveCache( void )
{
if (configurations)
{
configurations~~>begin;
std::string key = “”;
CCBMFontConfiguration* pConfiguration = NULL;
while) )
{
if 1 )
{
CCLOG(“cocos2d: FNTConfig Cache: removing unused config: %s”, key.c_str());
configurations->removeObjectForKey(key);
}
}
configurations->end();

    if (0  configurations~~\>count())

{
CC_SAFE_RELEASE_NULL(configurations);
}
}
}
@