Sorry my English.
I think I found a error in FNTConfigRemoveCache method in the file “label_nodes\CCLabelBMFont.cpp”
In some cases using of this method can increase memory usage.
repeating sequence of ‘applicationDidReceiveMemoryWarning’ and creation of CCLabelBMFont node will get next result -
each instance of CCLabelBMFont node got its own copy of FNT configuration instead of reusing of cached.
I think FNTConfigRemoveCache have to be rewritten as follows:
void FNTConfigRemoveCache( void )
std::string key = “”;
CCBMFontConfiguration* pConfiguration = NULL;
if 1 )
CCLOG("cocos2d: FNTConfig Cache: removing unused config: %s", key.c_str());
if (0 configurations~~\>count())