Flash CS6 Animation to COCOS2DX

Hello :slight_smile:
I’m a designer and animator focusing on mobile games. i really like cocos2dx as a powerful platform, but it missing to the eyes of an animator a very important feature or tool, the support of using flash based “cut-out” animation into cocos2dx. making flipbook sprite animation (the traditional way) is good, but gives a not so smooth result. and in order to make it smooth you have to use bigger sprites sheets that takes lots of memory. why not doing all the animation in code ? in flash for example, i can make with just a few body parts (body, and two legs) tons of animations, jump run and etc… if i could just take the data from flash such as pivot point and location, rotate, scale, position and skew and if someone made or know how to make a cocos2dx simple tool that can read those information from an XML or something and making those animtion applied into cocos2dx the graphics animation are unlimited like that ! for example, look at UBIart engine, that does the same mechanics, used in RAYMAN ORIGIN. games like Zombievile use same technique only in maya http://www.youtube.com/watch?v=KHgnKlHs2x8&feature=player_embedded and unity.
but what about a tool that know to do that from flash ? in flash cs6 there is this option of CREATEJS script, maybe someone can manipulate the code there to work on cocos2dx ? as im not a developer, only a designer i dunno if someone has or have a similar tool that could do that transition. i have found out some tools that might be a good referece for you guys. http://www.cocos2d-iphone.org/forum/topic/18186/page/2 this guy Jordi has started making something for cocos2d but dunno if someone can use it and change it a bit to work for cocos2dx as well, could be a great community help if some gifted developer might help with that :)))

here is a better example for what im trying to explain : http://www.catalinzima.com/2011/06/2d-skeletal-animations/

more resorces and referece for you guys :))


http://www.mechmocha.com/cocos2d-skeletal-animation-part-1/
http://www.tinytimgames.com/2011/07/22/cocos2d-and-arc/

special thanks, i even know some people that are willing to donate money for creating a good tool for making flash animtion work like that in cocos2dx, this could be a huge contribution for the opensource commuinty

Hi Oded, thanks a lot for your suggestion! Skeleton animation is definitely very important for 2D games, it’s already on the plan of cocos2d.
But take a look at http://www.cocosbuilder.com, it’s the official editor for cocos2d-iphone/x/html5. The latest version has time line based animation editor, and you can organize the skeleton by nodes tree of cocos2d. That’s not very convenient but it can work. :slight_smile:

Walzer Wang wrote:

Hi Oded, thanks a lot for your suggestion! Skeleton animation is definitely very important for 2D games, it’s already on the plan of cocos2d.
But take a look at http://www.cocosbuilder.com, it’s the official editor for cocos2d-iphone/x/html5. The latest version has time line based animation editor, and you can organize the skeleton by nodes tree of cocos2d. That’s not very convenient but it can work. :slight_smile:

thanks for your quick reply :slight_smile:
i will try and check it out, i hope it has the power flash has. since flash is a great 2D animation program known among every designer i know, its the best tool to make the animation on.
would love to help in the progress of making a tool like that, that will make a flawless pipeline work between developer to designers. i can help with all the information needed for such a tool, and even GUI design for a tool like that, or any graphic or planning job needed for creating such a tool

many thanks :slight_smile: do you know someone who can add a feature or a tool like that ? since flash produce an XML file with all the animation information it should be easy to recreate them in cocos2dx :slight_smile:

Does the current cocos2d-x 2.0 support the alpha cocosbuilder v3.0 animation part? Or does it just create an animation plist format?

Hi everyone! Oded, thanks a lot for the links. I am trying to use this engine https://github.com/TheDamArmada/Flash2Cocos2D. And I can’t to use skew in it. Can you please give me an advise about this problem? Are there any other tools where I can use skew as I do it in Flash IDE and move it in cocos2dx? Thank you in advance.

Noname Nameless wrote:

Hi everyone! Oded, thanks a lot for the links. I am trying to use this engine https://github.com/TheDamArmada/Flash2Cocos2D. And I can’t to use skew in it. Can you please give me an advise about this problem? Are there any other tools where I can use skew as I do it in Flash IDE and move it in cocos2dx? Thank you in advance.

check out my fork in which added support of skew animation https://github.com/nemoeslovo/Flash2Cocos2D

Hi demontux,

The thread is quite old, but I want to agree with your argument. A lot of animators wants to stick with Flash and I agree with you and them that it can be one of the best tools for animation.

I really hope that Cocos2DX can fully support Flash Animations