[Fixed with Render Texture] DrawNode does not animate (FadeIn FadeOut)

I am trying to animate a drawNode which is made up of multiple segments. This animation is a sequence of FadeIn and FadeOut actions.

Initially I was using collection of smaller sprites, but animating all at once drops fps so thought of using DrawNodes instead.

Why doesnt FadeIn FadeOut actions work on DrawNode ??

Not sure why it doesn’t support fading, but you could try using a RenderTexture to capture the sprites or DrawNode (I’m not 100% if you can capture a DrawNode with a RenderTexture.) This should solve the issue of both fading and performance.

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Thanks for replying,
Using Render Texture is a good idea instead of using multiple sprites or draw node. I then made a sprite from that Render Texture and animated that.